

The dungeon feels rather short and unsatisfying, especially when compared to those found in the more famous British gamebooks. Furthermore, the authors cared to introduce a very obvious clue that points to the final goal, which means you're very likely to simply miss a large chunk of the adventure simply by following it. There are several pointless, dead-end passageways there are also several instances where simply deciding to enter an area leads to an instant-death ending several opportunities to decrease your skill scores, which puts you at a disadvantage since this adventure taxes your skills quite frequently places you have to go through where you have to succeed at several skill rolls in succession or fail, and several areas with ridiculously powerful opponents (no Balrog, sorry), so that entering them means almost certain death.


As you might have guessed, it's a dungeon crawl-style book, but the design leaves a lot to be desired. It begins with a short overland journey, but most of the action takes place inside the Mines. This is, to the best of my knowledge, the last book in this series to be published in English, but it unfortunately for the most part does not live up to the high standards set by the earlier two volumes. Along the way you'll have to face orcs, trolls and many other creatures, as well as members of a rival clan who want the document for themselves. A clan of Dwarfs has hired you to enter the long-abandoned Mines of Moria and retrieve a lost will. This book takes place during the Fourth Age, in the first few years after the War of the Ring's end. The Lord of the Rings: Moria & Angmar JPY3,500 Quantity. The Mines of Moria (Middle Earth Quest No. Star Wars Roleplaying Game Core Rulebook. The Lord Of The Rings War Of The Ring Strategy Battle Game Rulebook PDF.
